Talk:Weird Colony/@comment-44116965-20191013091947

Don't forget to include the entirety of the game's info! --

Weird Colony is an online multiplayer game which players will choose a race, then build a city, join a community, and wage a long term war against players of opposing races.

There are three races to choose from: Robot, Flan, and Scarecrow. Robots are the technological race (of course). Flans are the magical race, and Scarecrows are the dark race. Each race has their own unique structures and attacks. Robots specialize in combat against other players and against monsters. Flans specialize in monster growing and are strong against enemy bases. Scarecrows specialize in base defenses, such as powerful turrets and traps.

SAVING: The world of Weird Colony saves by itself every time it is changed. Your stats, however, do not. When you want to save your game, you must click the "save" button in the top left. From there, click SAVE again. This will save your stats and items.

Flags: The balance of power between races lies in the flag system. Each race started with 200 flags. When each team has 200 flags, the teams are equal. If you venture into an enemy base and capture one of those flags, the flag balance shifts by 1. Continue to go acre by acre looking for more flags. The more flags you collect, the more the balance of power shifts for your entire race. The flags you collect increase hp, sp, building attack power and building defense power for your entire race!

If a team has a flag count of less than 200, their teams stats and acres are at their standard level. When a teams flag count rises above 200, then stat bonuses are awarded for every increment of 5 flags (for player stat bonuses) and 10 flags (for acre bonuses). For instance, if one team has 400 flags (200 above normal) then each player for that team will have bonuses of hp+40 sp+40 and each acre will have a atk and def bonus of +20.

Over time, the total flag count may vary from the original count of 600.

The map: When you first start, you will be asked to pick a place on the map to begin. Use the arrow keys to move the red cursor, then press enter to start. You may only spawn this way within your team boundaries. You teams area will be flashing. While you are exploring the world of Weird Colony, it is important to save spots on the map. When you build base, or reach a place you would like to save, go to the menu and enter a name for that spot, then click "save spot". Now you can return here at any time by clicking this spot in the list then clicking "go to". Using this method, you CAN spawn outside of your teams boundary, but not within another teams boundary. When you leave your teams area and are in the "middle regions", you can save a spot here and return to it later. The map will not let you spawn inside another teams area unless you use a teleporter (but thats another topic).

NOTE: If you save your game within an enemy base, then you may respawn there when you first start the game. When you see the map, press enter to start right where you left off, even if that was in an enemy base. If you move the cursor or pick from your save spot list, you lose this opportunity.

Modes: While playing, there are two modes: Build mode and Battle mode. You can toggle these in the top left corner of your screen. In either mode, right click on any square to see your options, then left click on an option.

STATS: Fight monsters to earn exp and gain levels. There are two types of levels- standard levels and tech levels. Tech experience comes from building structures. Building tech levels gives you more attacks as well as the ability to build from blueprints. Standard levels allow you to increase your stats. To see your stats, open the drop-down list below your hp/sp. This is also where you can see your credits and other info.

HP- Your life units. You gain 1 hp from each level up, and can also add +10 manually with each level up. LCK- Increasing your luck will give you a better chance of picking up a rare blueprint or a bigger moneybag. SPD- Lets you build faster as well as charge up for your next attack faster (local attack). LRN- If you have a high learn stat, then you will accumulate more tech exp from building things. PWR- Increases your attack power for local attacks.

SP- You cannot manually increase this stat. SP is what you need to perform universal attacks. The only way to increase max SP is to level up. Each level up gives you SP+2.

Credits- This is your money. Gain credits by finding money bags laying around acres, by defeating enemies, and by defeating other players.

Battle mode:

There are two basic types of attack, local attacks and universal attacks. A local attack only registers on your machine, and is not sent over the network. This means that you can use local attacks against monsters and buildings, but NOT other players. Damage will not register on another players machine from a local attack. To perform your local attack, simply double click anywhere on an acre. Try to keep the cursor still while you double click. Flying the cursor around while double clicking can cause this attack to not work properly. Local attacks CAN destroy buildings because although the damage itself is not sent over the network, the destruction of the building is.

Universal attacks are the ones available from the commands menu when right clicking a tile. All of these are universal and can be usedto attack monsters, buildings, and other players. Universal attacks have fixed damage amounts, but damage can be greatly increased depending on acre stats. Each race has three single tile attacks, three area attacks, three heal commands, and three status attacks.

To learn more attacks, build your tech level. Tech levels are gained from constructing buildings. So the more your build, the more attacks you learn.

Build mode:

Building structures- The first step to base building is buying a piece of land. The world of Weird Colony is divided into large 6X6 acres. Each square on an acre cost 50 credits. Credits can be earned by fighting monsters in the field. After you buy your piece of land, you can build whatever you want on it. Each race has an assortment of buildings, each with a function. There are buildings that supply energy, buildings that can heal you, factories to build from blueprints, monster pads to spawn monsters (to fight off invading forces), and turrets to defend your base. There are also structures that you can build just be for fun.

Here are some functions of the basic buildings you can make: Traps- damage other players when they walk on them. Pits- Slow other players down when they walk on them. Base, Hut, Cottage- Increase DEF acre stat (hp regen for your buildings), also lets you regen SP on that acre. Turret, Slimeman, Cactus- There shoot any enemy unit on the screen. Increase acre power and attack to raise their effectiveness. Monster pads- Spawn monsters to fight against acre intruders. Repair pad, Coffee shop, Hospital- Stand on them to rapidly regain hp. Techmold, Techpod, Pumpkin- Increase acre attack power, boosts monster power and turret power. Factory- Lets you build from blueprints. Electromold, Windmill, Generator- Increases acre power, which lets turrets shoot farther and lets monster pads spawn more monsters.

NOTE: Building two or more power units or attack boosting units does NOT multiply that stat. To increase power output or attack boost or defense boost output, upgrade the building that controls that stat. Building an additional building of this type on the same acre would only serve as a backup.

Pricing(credits): Buy a tile- $50 First upgrade- $200 Second upgrade- $500 Blueprint structure- $1000 Free structure- FREE (These tiles do nothing, but give an empty acre more life until you are ready to build on it). An acre must still be bought for $50 before a free structure can be constructed on it.

(Collect credits by fighting monsters and other players. Your credits can be seen in the stat drop-down list.)

Upgrading turrets make them shoot faster. Upgradings PWR buildings increases range of turrets and number of monsters that can be spawned by monster pads. Upgrading tech structures increases damage caused by turrets and monsters. Upgrading your bases increases regen for buildings. Upgrading monster pads causes them to spawn larger monsters. Etc.

FREE structures- If you purchase a square of land, but dont have enough money to build on it yet, you can construct a free temporary structure. The benefit of this is that even a temporary structure has much more endurance than an empty tile and will be more difficult for an enemy to destroy. After purchasing, simply click the "free" button in the top right of a square.

Defending the base is necessary, since your base will be vunerable even when you are offline. Even when you logout of the game, your base will still be active on the server. It is very possible that your base can be the site of an large scale attack in the middle of the night while you're sleeping and your computers are turned off. The good thing is that your base will be able to fight back.

Players will be able to buy as many acres as they want. All buildings are upgradable.

Even if you build a massive base and someone destroys it in the night, dont worry. Every time you build something, or even just buy land, you gain exp. Fighting monsters doesnt give you exp, only money. Building your exp will allow you to increase your speed, hp, luck, and other stats that can help you later. So even if your first base is detroyed, your character will still be stronger than he was before from having built it.

Building your character- Each race has three classes, for a total of nine playable characters. Each race has character who specializes in fighting, luck, and learning. Fighting of course starts your character with higher attack power. Players with higher luck have a better chance of finding rare items (that turn into buildings when dropped), and players with high learning can develop new abilites or learn to build new things at a faster rate.

Teamplay- All players in any given race are allied. If you are a robot, then nothing you do can harm another robot.

Acre stats- Each acre has certain stats that affect how battles will play out. Turrets, monsters and any universal attack is affected by that acres stats. The acre stats can be found in the top right corner of the screen from the drop-down menu. Tech structures increase ATK, base structures increase DEF, power structures increase PWR. The base max number for a stat is 30, but can be boosted with special structures.

PWR- An acres power determines how well other buildings function on that acre. Higher power means that turrets can shoot farther, and monster pads can spawn more monsters. ATK- An acres attack stat determines how strong same-race attacks will hit for. For instance, an acre with a Robot attack pwr of 30 will hit for 3X robot damage. DEF- An acres defense is more accuratley its regen quality. Acres with a high defense regain their power faster. For instance, a scarecrow acre with a high scarecrow def stat will have buildings that are difficult to destroy because their life will refil at a rapid rate.

If an acre has no power structure (generator, windmill, electromold), then traps and monster pads won't work, and turret range will be extremely limited.

Blueprints:

Destroy tiles to possibly find blueprints. If you build a factory on a tile, have 1,000 credits, AND your tech level is high enough, you can build a special structure from the blueprint you found. These structures have different functions. NOTE: Most blueprint structures have no allegiance to a certain race, which means ANY player can damage them, and BE damaged by them, including you. They are to be used in cooperation with your existing base. Blueprint structures have 6,000 + hp (compared with 2,000+ for upgraded standard structures) so they are tough to take down.

Here is a list of just a few of the items that can be built if you find the blueprint for it. Find blueprints by destroying enemy tiles, or any vunerable tile. To build from a blueprint, you must first have a factory built on that acre. Every blueprint item costs 1,000 credits to construct. You cannot build a structure unless your tech level is at a certain mark. Each structure will require a different tech level.

Healing Pool- Stand over it to rapidly increase health- all races Solar Panel- Power boost for that acre- all races Adv Solar Panel- Larger power boost for that acre- all races PVP Grill- Attack bonus for entire acre- flan (or small attack bonus for other races) Nano Tower- Randomly attacks spots on acre with lazers- robot Poison Spore- Releases toxin into the sky for a steady stream of acid rain- robot UFO Beacon- Randomly summons UFO's to attack acres- scarecrow Gumball Machine- Randomly spits out helpful gumballs with different effects. Refinery- Produced a steady cashflow which can be collected at the front door. Jambot- Change the tune of your acre. Teleporter- Lets you teleport to ANYWHERE on the map, even within enemy boundaries.

There are 35 blueprints to collect.

Guardians:

Each area has a computer controlled guardian that attacks intruders from time to time. They usually reside at a certain place on the map, although you are not allowed to see where they are. They move when they like, and can be at two places at once. There is a Robot, Flan, and Scarecrow guardian. So be on the lookout when you feel like trespassing!

AI players: At any given time there can be anywhere from 1 to 5 AI players. They behave as regular players and can buy land, fight bosses, and fight YOU.